![]() ![]() The simplest cards deal a single point of physical or magical damage, but you quickly get more complex options that revolve around self-healing, defense, unblockable attacks, drawing more cards, or forcing a target to discard theirs. In a fight, your adventurer goes up against a single monster at a time, and you fight by playing cards against each other. Your adventurer's got a mind of his or her own, and you can sometimes redirect him or her by putting shiny objects or new monsters in the way, but typically, they'll go wherever they want. Seek cards generate a new room in the dungeon, Hope cards let you place treasure for your adventurer to pick up, and Dread cards place new monsters in your adventurer's path. When you send an adventurer into these dungeons, you're dealt five random cards and can play up to three of them in a turn, adding new rooms, monsters, and treasures to the dungeon on the fly. The "dungeons" are scribbles on graph paper, deliberately recalling middle-school Dungeons & Dragons adventures, or maybe more accurately, the hand-drawn maps you used to have to keep for the earliest PC RPGs, like Wizardry. With that gold, you can purchase new facilities and equipment for your guild hall, which lets you recruit more advanced minions, unlock better equipment, and equip them with short-duration buffs. If they succeed, you get a lot of gold when they die, and it's when, not if, you get a little. Starting from scratch, your plan is to show your former guildmates what a real guild can do by sending an infinite number of would-be heroes into the various nearby dungeons and caves. GoD places you in the role of the master of the titular guild who's recently been expelled from the more prestigious Ivory Guild and is salty about it. You aren't really using skill or strategy or planning to succeed you're just killing time until that magic moment when everything tilts in your favor. At the same time, however, all of its systems are based around random chance, which means playing it can devolve into a waiting game. ![]() It's simple to learn, fast-paced, and charming, with pretty decent music and a fun central hook. There's a lot to like about Guild of Dungeoneering. ![]()
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